Ryvakai

07 — Changelog

Patch notes and developer log


Every published RYVAKAI build and what actually changed in it. Notes are written by whoever cut the build, usually including the thing they broke first.

Published builds
5
Channel
pre-alpha
First public build
18 August 2026
Manifest updated
19 August 2026

Version numbers run 0.1.0-alpha.N and mean nothing except the order they happened in. A build only becomes public when it passes its own self-tests — candidates that fail are staged and never published, which is why the numbering has gaps.

  1. 0.1.0-alpha.7

    Latest

    Camera update: mouse up now looks up (fixed inverted vertical), snappier camera speed, and you can tune camera speed and inversion live from the in-game console (Ryv.Camera.SensitivityX, Ryv.Camera.SensitivityY, Ryv.Camera.InvertY).

  2. 0.1.0-alpha.6

    CAMERA MODEL PASS 2: orbit pivot lifted to upper torso (world-space), pitch envelope -50/+38 (no under-player, no top-down), sensitivity 0.12/0.09 genuinely applied with spike clamp + audit logging, lag capped, crisper stops.

  3. 0.1.0-alpha.5

    CAMERA+FEEL PASS: proper mouse sensitivity (configurable, InvertY), sprint FOV zoom removed, centered stable 4m camera, lag capped, pitch clamps, smoother turns (500deg/s), heavier jump arc (grav 1.6, JumpZ 700, air 0.35). Lab: corridor/room/overhang/stairs for camera collision testing.

  4. 0.1.0-alpha.4

    HUMAN-GATE CANDIDATE: input pump fixed (PlayerController tick), visible third-person mannequin with locomotion animations, WASD/mouse/jump/sprint/dash/crouch. Staged self-test: movement chain PASS, 3808cm.

  5. 0.1.0-alpha.3

    First playable: Movement Lab (daylight verified on staged build), listen-server multiplayer, native fallback keymap.

  6. 0.1.0-alpha.1

    Source only

    Complete UE 5.8.1 project source (C++ modules, build targets, config, docs). Contains no cooked content and no binaries - it is not a playable build.