05 — Media
Concept art, and no screenshot worth showing you yet
These are the plates the coast is being built from. There is no gameplay capture on this page, because the ones we have are debug frames from a grey-box level with an instrumentation overlay across them — and dressing one of those up as a screenshot is exactly the thing this site exists not to do. The day there is a clean capture, it goes here with the date on it.
Every image below was produced with image-generation models as pre-production reference. None of it is in the game, the reference meshes have no skeleton and no skin weights, and production characters go through retopology, rigging and skinning by hand. The art manifest records the model used and a hash for every file.
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Key art The sea gate at the edge of the warden coast. -
Key art A crossing, and the settlement on the far side. -
Key art The northern coast, from the headland road. -
Concept art Veil light finds the fractures first.
The cast
Five archetypes and one predator
Pre-production plates. The reference meshes generated from them have no skeleton and no skin weights, so they are not in the game and cannot be animated. Two carry a known defect, disclosed on the press page.
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Ren Vale — Scout — Gale -
Nyra Voss — Stormblade — Storm -
Elian Ro — Veil Scholar — Radiance -
Mira Kesh — Warden -
Tor Varen — Stone -
Varkuun — apex predator of the coast
The starter set
What everybody begins in
The Wanderer set has to say trainee, not legendary: somebody three days out of the last settlement who packed sensibly. Charcoal cloth and one dust-faded earth tone, wrapped forearms, a short single-edge tool that can fight, and deliberately zero Veil glow anywhere on it — you have not earned the light yet. It is the plainest silhouette in the game on purpose, so every later set reads as an upgrade against it.
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The starter set — what everyone begins in. -
Profile — the closure and the hip cluster. -
Back — deliberately plain; nothing is carried yet.